Posts

I have not posted anything in months so I thought it was time to tell the world that Pixleon is still alive. During the last eight …

One of my goals this year is to explore and learn more about commercial game engines. Creating a custom engine is fun and a great …

We are almost half through 2022 and I have not posted any update in a long time so here we go. In August last year I updated Marbleous …

The arcade mode and level editor for Marbleous Blocks is now ready to be shared with the world. I really enjoy working on tools that …

Around six months after Marbleous Blocks was released I am finally back working on the game and the Pixleon engine. Since the release I …

Developing Marbleous Blocks and the Pixleon Engine has been a long but rewarding journey. Unfortunately, I have not been keeping track …

The development of Marbleous Blocks is still going in the right direction. Lately I have been focusing on polish and finalization (if …

Lately I have been focusing my work on extending the graphics capabilities of the Pixleon engine. I have done some other tasks as well …

No post in a while but I continued working on Marbleous blocks and in particular I have been focusing on: Raft feature. More puzzles. …

Today I have reworked the demo version of Marbleous Blocks. It is a lot slimmer than the previous version, only featuring 10 puzzles. I …